Fundamentals of Blockchain

Syllabus

Fundamentals of Blockchain

Unit 1

Basic of Computer Graphics

Basic of Computer Graphics, Applications of computer graphics, Display devices, Random and Raster scan systems, Graphics input devices, Graphics software and standards

Unit 2

Graphics Primitives


Points, lines, circles and ellipses as primitives, scan conversion algorithms for primitives, Fill area primitives including scan- line polygon filling, inside-outside test, boundary and flood-fill, character generation, line attributes, area-fill attributes, character attributers. Aliasing, and introduction to Anti Aliasing (No anti aliasing algorithm)

Unit 3

Two Dimensional Graphics

Transformations (translation, rotation, scaling), matrix representation, homogeneous coordinates, composite transformations, reflection and shearing, viewing pipeline and coordinates system, window-to-viewport transformation, clipping including point clipping, line clipping (cohen-sutherland, liang- bersky, NLN), polygon clipping

Unit 4

Three Dimensional Graphics

3D display methods, polygon surfaces, tables, equations, meshes, curved lies and surfaces, quadric surfaces, spline representation, cubic spline interpolation methods, Bazier curves and surfaces, B-spline curves and surfaces.3D scaling, rotation and translation, composite transformation, viewing pipeline and coordinates, parallel and perspective transformation, view volume and general (parallel and perspective) projection transformations.

Unit 5

Illumination and Colour Models

Light sources – basic illumination models – halftone patterns and dithering techniques; Properties of light – Standard primaries and chromaticity diagram; Intuitive colour concepts – RGB colour model – YIQ colour model – CMY colour model – HSV colour model – HLS colour model; Colour selection.

Unit 6

Animations &Realism

Design of Animation sequences – animation function – raster animation – key frame systems – motion specification – morphing – tweening.

ComputerGraphics Realism:

Tiling the plane – Recursively defined curves – Koch curves – C curves – Dragons – space filling curves – fractals – Grammar based models – fractals – turtle graphics – ray tracing.

Complete Material at one Place

Notes

Fundamentals of Blockchain Notes

Books

Fundamentals of Blockchain Books

Assignment

Fundamentals of Blockchain Assignment

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